XNA UK User Group

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  • Texture Atlas Sample Updated for XNA 2.0

    I updated the Texture Atlas pipeline for XNA 2.0. No new features, it just loads the output of Nvidia's Texture Atlas tool into XNA, useful for sprite sheets and packing multiple textures into one.
    Posted to XNA UK News (Weblog) by leaf on 01-17-2008
  • Bit Twiddling, Texture Duplicating and the Activator

    I posted a sample texture processor that shows how to resize a texture in the content pipeline. Creating this highlighted a small issue with BitmapContent objects that I wanted to mention. To create a resized copy of a BitmapContent is pretty easy, you just have to copy the source bitmap to a destination...
    Posted to XNAGoodies (Weblog) by leaf on 08-15-2007
  • Texture Atlas Sample

    They say you should 'release early and release often'. So that's what I've done, I've released a texture atlas pipeline sample early - before it was entirely finished actually. But one our lovely members was having a little trouble with similar code so here it is. This is just the...
    Posted to XNA UK News (Weblog) by leaf on 08-09-2007
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