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  • Texture Atlas Sample Updated for XNA 2.0

    I updated the Texture Atlas pipeline for XNA 2.0. No new features, it just loads the output of Nvidia's Texture Atlas tool into XNA, useful for sprite sheets and packing multiple textures into one.
    Posted to XNA UK News (Weblog) by leaf on 01-17-2008
  • More Fog Sample

    Charles at RandomChaos took the fog sample we released previously and made it pretty, he also has some comments on how it does what it does. Read his post here .
    Posted to XNAGoodies (Weblog) by leaf on 08-28-2007
  • Bit Twiddling, Texture Duplicating and the Activator

    I posted a sample texture processor that shows how to resize a texture in the content pipeline. Creating this highlighted a small issue with BitmapContent objects that I wanted to mention. To create a resized copy of a BitmapContent is pretty easy, you just have to copy the source bitmap to a destination...
    Posted to XNAGoodies (Weblog) by leaf on 08-15-2007
  • Texture Resizing Pipeline Processor Sample

    A new sample has been posted, showing how to resize textures in the content pipeline. Download it here: Pipeline Processor For Resizing Textures .
    Posted to XNA UK News (Weblog) by leaf on 08-15-2007
  • Texture Atlas Sample

    They say you should 'release early and release often'. So that's what I've done, I've released a texture atlas pipeline sample early - before it was entirely finished actually. But one our lovely members was having a little trouble with similar code so here it is. This is just the...
    Posted to XNA UK News (Weblog) by leaf on 08-09-2007
  • Fogging Sample

    After some prompting from Charles Humphrey on his blog and in the XNA forums , I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.
    Posted to XNAGoodies (Weblog) by leaf on 07-18-2007
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