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  • Pipeline Processor For Resizing Textures

    This is an example content pipeline texture processor that will resize non power of 2 sized textures to the next nearest power of 2 size. For example if you give it a texture of size 70x70 then it will scale the texture to size 128x128. The texture can then be used with mipmaps and/or compressed to a...
    Posted to Samples (FileGallery) by leaf on 08-15-2007
  • Texture Atlas Content Pipeline

    This sample code shows how to read in the output from Nvidia's texture atlas tools and process the files using the content pipeline. This code can be used to combine many textures into one texture sheet, this can be used to help optimize rendering. 13th September 2007: This version fixes a bug that...
    Posted to Samples (FileGallery) by leaf on 08-09-2007
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