XNA UK User Group

A helping hand for bedroom coders throughout the land.
in
All Tags » pipeline (RSS)

Browse by Tags

  • Texture Atlas Sample Updated for XNA 2.0

    I updated the Texture Atlas pipeline for XNA 2.0. No new features, it just loads the output of Nvidia's Texture Atlas tool into XNA, useful for sprite sheets and packing multiple textures into one.
    Posted to XNA UK News (Weblog) by leaf on 01-17-2008
  • Texture Atlas Sample Used And Improved

    Somebody actually wanted to use the Texture Atlas Sample I released earlier , so I've been forced into cleaning up the embarrassing mess that it was. The code has at least one less bug than before and should be a bit easier to read through, if you're interested.
    Posted to XNA UK News (Weblog) by leaf on 09-13-2007
  • Bit Twiddling, Texture Duplicating and the Activator

    I posted a sample texture processor that shows how to resize a texture in the content pipeline. Creating this highlighted a small issue with BitmapContent objects that I wanted to mention. To create a resized copy of a BitmapContent is pretty easy, you just have to copy the source bitmap to a destination...
    Posted to XNAGoodies (Weblog) by leaf on 08-15-2007
  • Pipeline Processor For Resizing Textures

    This is an example content pipeline texture processor that will resize non power of 2 sized textures to the next nearest power of 2 size. For example if you give it a texture of size 70x70 then it will scale the texture to size 128x128. The texture can then be used with mipmaps and/or compressed to a...
    Posted to Samples (FileGallery) by leaf on 08-15-2007
  • Softimage Releases New XSI Mod Tool

    Softimage have released a new version of their free XSI Mod Tool . This is a cut down version of XSI that can be used with XNA and Valve's Source Engine (such as Half Life 2). Unlike previous versions of the Mod Tool which required exporting to DirectX .x mesh files to import into XNA GSE, this version...
    Posted to XNA UK News (Weblog) by leaf on 08-14-2007
  • Texture Atlas Sample

    They say you should 'release early and release often'. So that's what I've done, I've released a texture atlas pipeline sample early - before it was entirely finished actually. But one our lovely members was having a little trouble with similar code so here it is. This is just the...
    Posted to XNA UK News (Weblog) by leaf on 08-09-2007
  • Texture Atlas Content Pipeline

    This sample code shows how to read in the output from Nvidia's texture atlas tools and process the files using the content pipeline. This code can be used to combine many textures into one texture sheet, this can be used to help optimize rendering. 13th September 2007: This version fixes a bug that...
    Posted to Samples (FileGallery) by leaf on 08-09-2007
  • Opaque Data from Max

    Eli has a post telling us how to export opaque data (often called custom attributes) from Max and Maya. Unfortunately those instructions seem to disagree with this post from one of the Autodesk FBX developers , which say that there is very limited support for custom attribute export. My tests show that...
    Posted to XNAGoodies (Weblog) by leaf on 07-10-2007
Page 1 of 1 (8 items)