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Rolling Shader Fog
This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 01-03-2008
Bumped Terrain and Water with Fog
As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 10-25-2007
Fogging Sample
This sample shows a basic implementation of fogging without using the fixed function fogging render states. By avoiding the fixed function render states the fogging will work with Shader Model 3.0 and the Xbox 360. Use the gamepad thumbsticks to control the camera, button Y to reset. Use the dpad to...
Posted to
Samples
(FileGallery)
by
leaf
on 07-18-2007
Fogging Sample
After some prompting from Charles Humphrey on his blog and in the XNA forums , I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.
Posted to
XNAGoodies
(Weblog)
by
leaf
on 07-18-2007
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