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  • Rolling Shader Fog

    This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
    Posted to RandomChaos (FileGallery) by Nemo Krad on 01-03-2008
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Fogging Sample

    This sample shows a basic implementation of fogging without using the fixed function fogging render states. By avoiding the fixed function render states the fogging will work with Shader Model 3.0 and the Xbox 360. Use the gamepad thumbsticks to control the camera, button Y to reset. Use the dpad to...
    Posted to Samples (FileGallery) by leaf on 07-18-2007
  • Fogging Sample

    After some prompting from Charles Humphrey on his blog and in the XNA forums , I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.
    Posted to XNAGoodies (Weblog) by leaf on 07-18-2007
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