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  • Texture Atlas Content Pipeline

    This sample code shows how to read in the output from Nvidia's texture atlas tools and process the files using the content pipeline. This code can be used to combine many textures into one texture sheet, this can be used to help optimize rendering. 13th September 2007: This version fixes a bug that...
    Posted to Samples (FileGallery) by leaf on 08-09-2007
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