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  • Rolling Shader Fog

    This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
    Posted to RandomChaos (FileGallery) by Nemo Krad on 01-03-2008
  • 3D Scaled PointSprite Particles

    Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. You will find 4 projects in the download, 2 for XNA 1.0 Refresh with one being for the PC the other for the XBox and the same again for XNA 2.0
    Posted to RandomChaos (FileGallery) by Nemo Krad on 12-19-2007
  • SkySphere With Clouds Source

    This is the source of my SkySphere project using textured clouds to emulate a cloud system. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-26-2007
  • Terrain with Roads Source

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-18-2007
  • Dynamic SkySphere Sample

    This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-07-2007
  • OOBB Collision Example

    Here is an example of a object orientated amd axis aligned bounding box(s) with data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-01-2007
  • BoundingBox Collision Example

    Here is an example of bounding box data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-31-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
  • A.I Finite State Machine

    Yesterday I thought, "I have not seen any examples for A.I in XNA yet, wouldn't it be nice, using the examples in this book to come up with a FSM A.I for XNA" So that is what I have tried to do here. Blog post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-04-2007
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