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  • Volumetric Clouds - Source

    Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain a little of it's evolution. I first started...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-02-2008
  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • Generic XNA - 3D Fire Sample

    Hope the music is acceptable this time... [youtube]http://www.youtube.com/watch?v=y-txtVQ7rUU[/youtube] Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK, here is the code sample for the flame shader I have adapted from...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-09-2008
  • 2D Particle Tutorial IV

    We have our classes so all I am going to do is now apply some pixel shader effects to both the particle system and the background image. I am going to describe how the pixel shader is applied to the particle emitter as the technique is the same for the background image. So, to our ParticleEmitter2D class...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-28-2008
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