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Volumetric Clouds Source Code
This is the download of my basic volumetric cloud system. Please remember if you are using this system for comercial purposes to create your own sprite sheet as the sprite sheet supplied here is licenced to Microsoft. See this license .
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 10-02-2008
ReMix08 Source
This zip file has the source for the ReMix08 Demo I did.
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 09-29-2008
Generic XNA - Fire 2D & 3D Source
This solution holds both 2D and 3D flame effects.
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 05-19-2008
3D Billboard Particles Tutorial VI - Source
This sample shows how to implement a simple billboard particle system.
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 04-01-2008
2D Particle Tutorial IV - Source
This is the forth download in the series and shows the application of pixel shaders to 2d textures.
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 03-28-2008
Rolling Shader Fog
This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
Posted to
RandomChaos
(FileGallery)
by
Nemo Krad
on 01-03-2008
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Mira 2007
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