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  • Volumetric Clouds - Source

    Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain a little of it's evolution. I first started...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-02-2008
  • Volumetric Clouds Source Code

    This is the download of my basic volumetric cloud system. Please remember if you are using this system for comercial purposes to create your own sprite sheet as the sprite sheet supplied here is licenced to Microsoft. See this license .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-02-2008
  • ReMix08-Xbox360.ccgame

    This is the ReMix08 Demo as a ccgame file for the Xbox 360. remove the .zip extension, had to put that on so it would download.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 09-29-2008
  • ReMix08-Windows.ccgame

    This is the ReMix08 Demo as a ccgame file for the PC. remove the .zip extension, had to put that on so it would download.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 09-29-2008
  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA

    Well if I had just put, "Another Cloud Clip!" you would not have looked at this post. Anyway, her is some more of the same, but not quite the same, well, almost the same. In this clip I show multiple cloud layers each with differing tones of gray (I think it gives the cloud fields depth), also...
    Posted to RandomChaos (Weblog) by Nemo Krad on 08-08-2008
  • 3D Clouds in XNA - Another Update

    [youtube]http://www.youtube.com/watch?v=khntLU3v_-s[/youtube] Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed. So I have not started to use Ninians sprite sheet, the sheet...
    Posted to RandomChaos (Weblog) by Nemo Krad on 06-12-2008
  • 3D Clouds in XNA - Update

    [youtube]http://www.youtube.com/watch?v=DNz_VdqHG_E[/youtube] Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to sharpen up the shader now and get some nice lighting in there...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-20-2008
  • 3D Clouds in XNA

    Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look and was totaly blown away by it. So decided to try...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-16-2008
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