XNA UK User Group

A helping hand for bedroom coders throughout the land.
in
All Tags » XNA 1.0 » Fog (RSS)

Browse by Tags

  • Source Example 6 - Fog SM 1.1 to 2

    [youtube]http://www.youtube.com/watch?v=NdPEhjL9ufo[/youtube] This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Controls Mouse to rotate camera. Arrow Keys to translate camera. F1 Switch Fog On. F2 Switch Fog Off. RC3DEFogSample1.zip
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Shader Fog

    Have found out how to do fog in the shader so this means that you can now have fog in your XBox 360 games as well as your Windows based games. As usual it is a matter of adding the right semantic and setting the correct renderstate in the shader. So, the code. Shader Model 1.1 - 2 In your Shader's...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Engine Design - Fog

    I thought I would post this class first as it is relatively simple to implement and can be put into any XNA engine and is not specific to the HM Engine. Right, the effect of this class can be seen in the earlier post I gave for fog. So without further a do, here is the class: public sealed class Fog...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • RC3D Source Example 6 - Fog SM 1.1 to 2

    This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Blog post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-01-2007
Page 1 of 1 (4 items)