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  • SM3 Fog

    [youtube]http://www.youtube.com/watch?v=-DyzjvsToE8[/youtube] So here is the SM3 (Shader Model 3) HLSL fog. Now this is taken pretty much 99% from Leaf's example, but thought I would comment on how easy this technique is to put into your existing shaders. I also found that adding this to a shader...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Shader Fog

    Have found out how to do fog in the shader so this means that you can now have fog in your XBox 360 games as well as your Windows based games. As usual it is a matter of adding the right semantic and setting the correct renderstate in the shader. So, the code. Shader Model 1.1 - 2 In your Shader's...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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