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  • Generic XNA - Ocean II Source

    The solution and project for my fixed NVIDIA Ocean shader implementation.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 05-05-2008
  • Generic XNA - Ocean II

    "Water, Water everywhere and not a drop to drink..." [youtube]http://www.youtube.com/watch?v=dp1wC53S4XA[/youtube] Yes more water. This is the fix to my original Ocean class. I found a fair few errors in the class, the shader was fine, just me as usual. As you can see the performance is better...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-05-2008
  • Generic XNA Water Shader Source

    This is a shader I found by Anirudh S Shastry and I think the performace is better than the NVIDIA version I have posted yet still has all the functionality the NVIDIA shader has.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 04-29-2008
  • Generic XNA - Water

    [youtube]http://www.youtube.com/watch?v=fy8oFZ_3O68[/youtube] Yes, I know, I have already put up the NVIDIA ocean shader, but after a member of the community had some issue with it, mostly how it played with the SkySphere sample I found that in my naive XNA days (I know, I am still learning) I made a...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-29-2008
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
  • Simple Bumped Terrain with Water

    [youtube]http://www.youtube.com/watch?v=a5rfeWmJo8w[/youtube] Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff, I don't need this as a generic drawable game component!...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-21-2007
  • Ocean Shader

    [youtube]http://www.youtube.com/watch?v=ZZ5aSqhbyb4[/youtube] I have moved this shader and it's associated class over to a generic XNA class. This should make it easier to bolt into your own projects should you not want to use the Randomchaos3DEngine as your base. See this post for reference: Source...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Source Example 5 - Ocean

    [youtube]http://www.youtube.com/watch?v=1J1M6V2EWeI[/youtube] Simply an example using the Ocean shader and class. Controls Mose to rotate the camera. Arrow Keys to translate the camers. F1 - F12 to alter Ocean paramters. F1 & F2 Swich Alpha On/Off F3 & F4 Alter Ocean Color F5 - F10 Vary wave...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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