XNA UK User Group

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  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • Generic XNA - Threading for Windows & XBox 360

    OK, I went back to my old threading code to port it to the 360 so I could start playing about with processor affinity (as promised last time) and found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so I have re written the whole thing and it will now play...
    Posted to RandomChaos (Weblog) by Nemo Krad on 08-15-2008
  • Generic XNA - Threading for Windows

    Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way to thread processes either and more than likely not...
    Posted to RandomChaos (Weblog) by Nemo Krad on 06-01-2008
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