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  • Terrain with Roads

    Well this is the source post for my terrain and road map stuff. I will briefly describe what I have added and then onto where the source download is. So all I have done is add another Vector4 to the vertex element that holds the weight of the given road texture to be drawn. This then needed a new string...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-18-2007
  • Terrain With Road Map

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-15-2007
  • Dynamic Sky Sphere So Far...

    I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have chance to add any more to it. So this is the project...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-07-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
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