XNA UK User Group

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  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • Terrain with Roads Source

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-18-2007
  • Terrain with Roads

    Well this is the source post for my terrain and road map stuff. I will briefly describe what I have added and then onto where the source download is. So all I have done is add another Vector4 to the vertex element that holds the weight of the given road texture to be drawn. This then needed a new string...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-18-2007
  • Terrain With Road Map

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-15-2007
  • Dynamic SkySphere Sample

    This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-07-2007
  • Dynamic Sky Sphere So Far...

    I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have chance to add any more to it. So this is the project...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-07-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
  • Simple Bumped Terrain with Water

    [youtube]http://www.youtube.com/watch?v=a5rfeWmJo8w[/youtube] Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff, I don't need this as a generic drawable game component!...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-21-2007
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