XNA UK User Group

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  • Geographic Grid Registration - An alternative to Quadtrees and Octrees

    I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game objects that don't move, terrain, buildings and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-09-2008
  • OOBB Collision Detection

    Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9 . Took me a while to get it integrated as he is creating the roataiton from a vector...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-01-2007
  • Bounding Box and Collision Detection

    [youtube]http://www.youtube.com/watch?v=mqVB8BmVTYc[/youtube] The idea for this post came from a thread I spotted on the XNA Creators Club Forum . I read in the thread that you can't have your bounding box's rotate, now when I debug my collision stuff I tend to draw my bounding box's so I...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-31-2007
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