XNA UK User Group

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  • Geographic Grid Registration - An alternative to Quadtrees and Octrees

    I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game objects that don't move, terrain, buildings and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-09-2008
  • Rolling Shader Fog

    [youtube]http://www.youtube.com/watch?v=1ajrL-iORZk[/youtube] Well here is my rolling fog. The sample download has two projects, one for XNA 1.0 Refresh and the other for XNA 2.0. I got it up and running on my 360, but for some reason on there the textures got mashed, the fog was fine though. I will...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-03-2008
  • 3D Scaled PointSprite Particles

    [youtube]http://www.youtube.com/watch?v=_sx0KDO-ZbA[/youtube] Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but it turns out you can :P I found out after going to an XNA meeting...
    Posted to RandomChaos (Weblog) by Nemo Krad on 12-19-2007
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