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  • Volumetric Clouds - Source

    Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain a little of it's evolution. I first started...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-02-2008
  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • 3D Scaled PointSprite Particles

    [youtube]http://www.youtube.com/watch?v=_sx0KDO-ZbA[/youtube] Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but it turns out you can :P I found out after going to an XNA meeting...
    Posted to RandomChaos (Weblog) by Nemo Krad on 12-19-2007
  • 3D PointSprite Particles

    [youtube]http://www.youtube.com/watch?v=7aHNMqxEd30[/youtube] The initial notion for this came from this site here where the author gives a basic example of a particle system. The particle shader used in this example is in fact from the very example posted there. I have tried to visit this link at the...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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