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  • SkyBox Shader Fix

    I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture; samplerCUBE TextureSampler = sampler_state { texture...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-09-2008
  • 3D Clouds in XNA - Update

    [youtube]http://www.youtube.com/watch?v=DNz_VdqHG_E[/youtube] Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to sharpen up the shader now and get some nice lighting in there...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-20-2008
  • Dynamic Sky Sphere With Clouds

    OK, have a major project on at work, but still finding time to play with this :P Just so you don't go reading the whole post and then find there is no source link at the bottom, there is no source with this post..... Right, so I wanted to add clouds to this shader and I thought, a Perlin noise generated...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-23-2007
  • Dynamic SkySphere Sample

    This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-07-2007
  • Dynamic Sky Sphere So Far...

    I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have chance to add any more to it. So this is the project...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-07-2007
  • Dynamic Sky Sphere

    I guess this started out as a bit of a toy. Using my old skybox code, I thought it would be a good idea to have the shader manage the lighting of the sky, you know have like a nice sun rise/set, have the color of the sky slowly change over time. But as I was using a box it meant that you got some corners...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-04-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
  • Simple Bumped Terrain with Water

    [youtube]http://www.youtube.com/watch?v=a5rfeWmJo8w[/youtube] Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff, I don't need this as a generic drawable game component!...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-21-2007
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