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  • Dynamic Sky Sphere So Far...

    I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have chance to add any more to it. So this is the project...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-07-2007
  • Dynamic Sky Sphere

    I guess this started out as a bit of a toy. Using my old skybox code, I thought it would be a good idea to have the shader manage the lighting of the sky, you know have like a nice sun rise/set, have the color of the sky slowly change over time. But as I was using a box it meant that you got some corners...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-04-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
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