XNA UK User Group

A helping hand for bedroom coders throughout the land.
in

Browse by Tags

  • Source Example 6 - Fog SM 1.1 to 2

    [youtube]http://www.youtube.com/watch?v=NdPEhjL9ufo[/youtube] This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Controls Mouse to rotate camera. Arrow Keys to translate camera. F1 Switch Fog On. F2 Switch Fog Off. RC3DEFogSample1.zip
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Source Example 4 - Terrain

    [youtube]http://www.youtube.com/watch?v=WDzWlKpa07o[/youtube] So onto terrain, this example uses a height map 128X128 and is configured to use Riemers origional terrain shader (modified for the engine). Also included in this example are my terrain shaders along with the modified bump maped versions of...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Engine Design - Terrain (Bump/Normal Mapping)

    Well, looks like my post on fire is on hold for now. So here is my bump/normal mapped terrain shaders and the modifications I made to my existing terrain object. Changes to the Terrain Class First thing I had to do was figure out how to add tangents to the terrain Vertex Element, so I put a post on the...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • New Engine Component - Terrain With Bump Map Effect

    I know, I should be writing up the Fire class and shader, but I have been playing around with bump maps and normals and thought it would be a good idea to apply this to the terrain. I managed to do it using the shader from Reimers tutorial and modified it to render bump maps per terrain layer. Any way...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Engine Design - Terrain

    Well this is my version of a terrain class for the Engine, it is a very simple class. I took the initial idea and I guess framework from Riemers Series 4 tutorial and got it to fit my engine. I added a few methods to it to make it a bit more user friendly, for instance there is a method to tell if an...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
Page 1 of 1 (5 items)