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  • Volumetric Clouds - Source

    Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain a little of it's evolution. I first started...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-02-2008
  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • 3D Billboard Particles Tutorial VI

    [youtube]http://www.youtube.com/watch?v=tnsSfwGfM3U[/youtube] So, we have seen PointSprite particles in 3D, but what about billboarding?? You may be asking at this point, what is billboarding and why would I want to use it when I already have a nice PoitSprite system that does the job I want...? A billboard...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-01-2008
  • 3D Clouds in XNA - Update

    [youtube]http://www.youtube.com/watch?v=DNz_VdqHG_E[/youtube] Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to sharpen up the shader now and get some nice lighting in there...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-20-2008
  • 3D Clouds in XNA

    Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look and was totaly blown away by it. So decided to try...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-16-2008
  • RandomChaos GSM Beta

    [youtube]http://www.youtube.com/watch?v=tG7BnVpc7TI[/youtube] Well I have gone movie maker mad eh!! Have added a fair few items into this release, as you will see in the video (keep calling them that, how old does that make me look!!) One of which is a 2D particle system, you can see this in action with...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-02-2008
  • Warheads3D - Progress

    I have just put up a video showing my physics engine and scaled 3D particle system that I will be using and building on in Warheads3D. In the video you can see an orbiting earth with a moon orbiting it, there are 3 warheads sent after the planet. I have not given the warheads any velocity, just dropped...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-21-2008
  • 3D Scaled PointSprite Particles

    [youtube]http://www.youtube.com/watch?v=_sx0KDO-ZbA[/youtube] Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but it turns out you can :P I found out after going to an XNA meeting...
    Posted to RandomChaos (Weblog) by Nemo Krad on 12-19-2007
  • 3D PointSprite Particles

    [youtube]http://www.youtube.com/watch?v=7aHNMqxEd30[/youtube] The initial notion for this came from this site here where the author gives a basic example of a particle system. The particle shader used in this example is in fact from the very example posted there. I have tried to visit this link at the...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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