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  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • Terrain with Roads Source

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-18-2007
  • Dynamic SkySphere Sample

    This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-07-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
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