XNA UK User Group

A helping hand for bedroom coders throughout the land.
in

Browse by Tags

  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • ReMix 08 - In The Beginning There Was CornFlowerBlue

    The remit I got in mid August from Paul on this was "A simple flying game into which we could weave the important elements of the XNA game infrastructure". So my initial thoughts were some kind of Jet Pack type game where you can fly about shooting stuff. So I cranked up Express and created...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-02-2008
  • ReMix08 - The Initial Shock...

    Well, would you believe I have been asked by Microsoft to give a talk at their ReMix 08 conference on XNA. The conference it's self is primarily concerning Web development but they are having an 'after hours' section on XNA. Now I know what you are thinking, "WOW! that's great!"...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-01-2008
  • Generic XNA - Movies in your Windows games

    Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering it as a texture then applying it as you required...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-28-2008
  • Space Invaders GSM

    Now, I am getting very lazy, and have decided to not do a great deal more with my GSM (currently in Beta, you can get a copy here ), and may even just put my source code out there rather than trying to be all clever and just putting out a library. I was thinking, "who does that benefit?" and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-06-2008
  • Warheads3D - Test I

    In this video I was testing my WarheadLauncher class used to fire warheads at your opponents, as well as the new chase camera logic derived from my SimplePhysics library. There are also the basics of what I hope to be used defined warheads, in the clip the variance is in drive systems, a combustion drive...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-25-2008
  • Warheads3D - Progress

    I have just put up a video showing my physics engine and scaled 3D particle system that I will be using and building on in Warheads3D. In the video you can see an orbiting earth with a moon orbiting it, there are 3 warheads sent after the planet. I have not given the warheads any velocity, just dropped...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-21-2008
  • Warheads3D - The Start

    This is a game I a currently writing called Warheads3D, it is in the early stages in this vid, but I think is shows my GSM off quite well as well as my UDP/Socket Server/Client samples. In this game the networking is in a separate thread to the GSM. Take a look at the vid here . The vid is in 2 parts...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-16-2008
Page 1 of 1 (8 items)