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  • ReMix 08 - Demo Source Code

    Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's not all under one project ready for you to run and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 09-29-2008
  • 3D Clouds in XNA - Update

    [youtube]http://www.youtube.com/watch?v=DNz_VdqHG_E[/youtube] Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to sharpen up the shader now and get some nice lighting in there...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-20-2008
  • 3D Clouds in XNA

    Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look and was totaly blown away by it. So decided to try...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-16-2008
  • Geographic Grid Registration - An alternative to Quadtrees and Octrees

    I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game objects that don't move, terrain, buildings and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-09-2008
  • OOBB Collision Detection

    Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9 . Took me a while to get it integrated as he is creating the roataiton from a vector...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-01-2007
  • Bounding Box and Collision Detection

    [youtube]http://www.youtube.com/watch?v=mqVB8BmVTYc[/youtube] The idea for this post came from a thread I spotted on the XNA Creators Club Forum . I read in the thread that you can't have your bounding box's rotate, now when I debug my collision stuff I tend to draw my bounding box's so I...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-31-2007
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