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  • Generic XNA - Movies in your Windows games

    Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering it as a texture then applying it as you required...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-28-2008
  • Space Invaders GSM

    Now, I am getting very lazy, and have decided to not do a great deal more with my GSM (currently in Beta, you can get a copy here ), and may even just put my source code out there rather than trying to be all clever and just putting out a library. I was thinking, "who does that benefit?" and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-06-2008
  • Warheads3D - Test I

    In this video I was testing my WarheadLauncher class used to fire warheads at your opponents, as well as the new chase camera logic derived from my SimplePhysics library. There are also the basics of what I hope to be used defined warheads, in the clip the variance is in drive systems, a combustion drive...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-25-2008
  • Warheads3D - Progress

    I have just put up a video showing my physics engine and scaled 3D particle system that I will be using and building on in Warheads3D. In the video you can see an orbiting earth with a moon orbiting it, there are 3 warheads sent after the planet. I have not given the warheads any velocity, just dropped...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-21-2008
  • Warheads3D - The Start

    This is a game I a currently writing called Warheads3D, it is in the early stages in this vid, but I think is shows my GSM off quite well as well as my UDP/Socket Server/Client samples. In this game the networking is in a separate thread to the GSM. Take a look at the vid here . The vid is in 2 parts...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-16-2008
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