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  • RandomChaos GSM Source

    This is the source to my GSM. To use in an existing solution, either add to the existing solution and when adding resource select from project tab, or open in it's own solution, build then browse for the binary when adding as the reference. It also comes with an example game project that is using...
    Posted to RandomChaos (FileGallery) by Nemo Krad on 04-07-2008
  • RandomChaos Game State Manager Source Release

    So, as I said in my last post, I have decided to put up the source code for the GSM. To use it in your projects, either add the project to your solution and add the reference from the project tab of the Add Reference window or, build it and brows for it when adding it as a reference. Then you need to...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-07-2008
  • Space Invaders GSM

    Now, I am getting very lazy, and have decided to not do a great deal more with my GSM (currently in Beta, you can get a copy here ), and may even just put my source code out there rather than trying to be all clever and just putting out a library. I was thinking, "who does that benefit?" and...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-06-2008
  • Geographins Grid Registration System Source

    This is the source for my GGR implementation. Please see this post for further details.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 03-09-2008
  • RandomChaos GSM Beta

    [youtube]http://www.youtube.com/watch?v=tG7BnVpc7TI[/youtube] Well I have gone movie maker mad eh!! Have added a fair few items into this release, as you will see in the video (keep calling them that, how old does that make me look!!) One of which is a 2D particle system, you can see this in action with...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-02-2008
  • RandomChaos GSM "Beta"

    http://www.youtube.com/watch?v=tG7BnVpc7TI Well this is the Beta release of the GSM, Check out the video above.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 03-02-2008
  • Warheads3D - Progress

    I have just put up a video showing my physics engine and scaled 3D particle system that I will be using and building on in Warheads3D. In the video you can see an orbiting earth with a moon orbiting it, there are 3 warheads sent after the planet. I have not given the warheads any velocity, just dropped...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-21-2008
  • Warheads3D - The Start

    This is a game I a currently writing called Warheads3D, it is in the early stages in this vid, but I think is shows my GSM off quite well as well as my UDP/Socket Server/Client samples. In this game the networking is in a separate thread to the GSM. Take a look at the vid here . The vid is in 2 parts...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-16-2008
  • RandomChaos GSM "Alpha"

    Well, here is the first "Alpha" of my GSM. I have not supplied an example project with this release but there is a word doc and a help file in the help folder to get you started.
    Posted to RandomChaos (FileGallery) by Nemo Krad on 01-29-2008
  • RandomChaos GSM Library

    Well, here is the first "Alpha" of my GSM. I have not supplied an example project with this release but there is a word doc and a help file in the help folder to get you started. Basically you have a screen manager object that you add screens to, these screens have screen items that you add...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-29-2008
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