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  • Rolling Shader Fog

    This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
    Posted to RandomChaos (FileGallery) by Nemo Krad on 01-03-2008
  • Rolling Shader Fog

    [youtube]http://www.youtube.com/watch?v=1ajrL-iORZk[/youtube] Well here is my rolling fog. The sample download has two projects, one for XNA 1.0 Refresh and the other for XNA 2.0. I got it up and running on my 360, but for some reason on there the textures got mashed, the fog was fine though. I will...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-03-2008
  • Rolling Fog

    After playing around with my clouds in the sky sphere I thought that the principle could also be carried over to fog, and it seems to work quite well! I am yet to tidy up the source and test on the XBox 360, as soon as I have it sorted I will post it. It's hard to see in a still, but the fog is actually...
    Posted to RandomChaos (Weblog) by Nemo Krad on 12-28-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • SM3 Fog

    [youtube]http://www.youtube.com/watch?v=-DyzjvsToE8[/youtube] So here is the SM3 (Shader Model 3) HLSL fog. Now this is taken pretty much 99% from Leaf's example, but thought I would comment on how easy this technique is to put into your existing shaders. I also found that adding this to a shader...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Source Example 6 - Fog SM 1.1 to 2

    [youtube]http://www.youtube.com/watch?v=NdPEhjL9ufo[/youtube] This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Controls Mouse to rotate camera. Arrow Keys to translate camera. F1 Switch Fog On. F2 Switch Fog Off. RC3DEFogSample1.zip
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Shader Fog

    Have found out how to do fog in the shader so this means that you can now have fog in your XBox 360 games as well as your Windows based games. As usual it is a matter of adding the right semantic and setting the correct renderstate in the shader. So, the code. Shader Model 1.1 - 2 In your Shader's...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Engine Design - Fog

    I thought I would post this class first as it is relatively simple to implement and can be put into any XNA engine and is not specific to the HM Engine. Right, the effect of this class can be seen in the earlier post I gave for fog. So without further a do, here is the class: public sealed class Fog...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • RC3D Source Example 6 - Fog SM 1.1 to 2

    This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Blog post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-01-2007
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