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  • Rolling Shader Fog

    This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
    Posted to RandomChaos (FileGallery) by Nemo Krad on 01-03-2008
  • Rolling Shader Fog

    [youtube]http://www.youtube.com/watch?v=1ajrL-iORZk[/youtube] Well here is my rolling fog. The sample download has two projects, one for XNA 1.0 Refresh and the other for XNA 2.0. I got it up and running on my 360, but for some reason on there the textures got mashed, the fog was fine though. I will...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-03-2008
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • SM3 Fog

    [youtube]http://www.youtube.com/watch?v=-DyzjvsToE8[/youtube] So here is the SM3 (Shader Model 3) HLSL fog. Now this is taken pretty much 99% from Leaf's example, but thought I would comment on how easy this technique is to put into your existing shaders. I also found that adding this to a shader...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • SM3 Fog

    Well, this is my version of Leaf's example, just added a few bits and bobs. Blog post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-01-2007
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