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  • Terrain With Road Map

    I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is made up of four colors, Black (no road), Red (road...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-15-2007
  • Dynamic Sky Sphere So Far...

    I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have chance to add any more to it. So this is the project...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-07-2007
  • Dynamic Sky Sphere

    I guess this started out as a bit of a toy. Using my old skybox code, I thought it would be a good idea to have the shader manage the lighting of the sky, you know have like a nice sun rise/set, have the color of the sky slowly change over time. But as I was using a box it meant that you got some corners...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-04-2007
  • OOBB Collision Detection

    Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9 . Took me a while to get it integrated as he is creating the roataiton from a vector...
    Posted to RandomChaos (Weblog) by Nemo Krad on 11-01-2007
  • Bounding Box and Collision Detection

    [youtube]http://www.youtube.com/watch?v=mqVB8BmVTYc[/youtube] The idea for this post came from a thread I spotted on the XNA Creators Club Forum . I read in the thread that you can't have your bounding box's rotate, now when I debug my collision stuff I tend to draw my bounding box's so I...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-31-2007
  • Simple Bumped Terrain and Water with Fog

    [youtube]http://www.youtube.com/watch?v=z8C509TYnPA[/youtube] Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the fog parameters and I have added a global static class that...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-25-2007
  • Simple Bumped Terrain with Water

    [youtube]http://www.youtube.com/watch?v=a5rfeWmJo8w[/youtube] Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff, I don't need this as a generic drawable game component!...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-21-2007
  • Bump/Normal Mapping

    Now I have had a hell of a game with this in the past and have now come across a few people who have had the same or similar issues that I have had. So I have decided to put up and example of how to do this. The example given on the Creators Club is great, but relies on you embedding your textures in...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
  • Engine Design - Terrain (Bump/Normal Mapping)

    Well, looks like my post on fire is on hold for now. So here is my bump/normal mapped terrain shaders and the modifications I made to my existing terrain object. Changes to the Terrain Class First thing I had to do was figure out how to add tangents to the terrain Vertex Element, so I put a post on the...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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