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  • Dynamic SkySphere Sample

    This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-07-2007
  • OOBB Collision Example

    Here is an example of a object orientated amd axis aligned bounding box(s) with data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 11-01-2007
  • BoundingBox Collision Example

    Here is an example of bounding box data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-31-2007
  • Bumped Terrain and Water with Fog

    As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-25-2007
  • Bumped Terrain with Water

    This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated version of the terrain shader as well as the Ocean class. Post is here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-22-2007
  • Bump/Normal Mapping

    This is an example project of Bump/Normal mapping. It includes the require content pipeline code for generating Tangent data for your model and also has a shader taken from Wolfgang Engels book Programming Vertex and Pixel Shaders . You can find a more complete description on the blog here .
    Posted to RandomChaos (FileGallery) by Nemo Krad on 10-01-2007
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