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  • Rolling Fog

    After playing around with my clouds in the sky sphere I thought that the principle could also be carried over to fog, and it seems to work quite well! I am yet to tidy up the source and test on the XBox 360, as soon as I have it sorted I will post it. It's hard to see in a still, but the fog is actually...
    Posted to RandomChaos (Weblog) by Nemo Krad on 12-28-2007
  • Source Example 3 - Mesh Animation

    [youtube]http://www.youtube.com/watch?v=tcDqXq58yds[/youtube] Still showing the use of the model class, in this example we have an animated mesh (X format). Again this is another simple example using the RandomchaosContentPipelineManager to load the mesh's animation data and using the shader to animate...
    Posted to RandomChaos (Weblog) by Nemo Krad on 10-15-2007
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