XNA UK User Group

A helping hand for bedroom coders throughout the land.
in

Browse by Tags

  • Generic XNA - Fire 2D & 3D Shaders

    [youtube]http://www.youtube.com/watch?v=F2RMt7KKpW0[/youtube] Well, this should be the final post on these flame shaders. As you have seen in the previous posts I have created 2D and 3D flame shaders based on the flame shader that comes with the NVIDIA SDK. When I initially created the 2D shader I found...
    Posted to RandomChaos (Weblog) by Nemo Krad on 05-19-2008
  • RandomChaos Game State Manager Source Release

    So, as I said in my last post, I have decided to put up the source code for the GSM. To use it in your projects, either add the project to your solution and add the reference from the project tab of the Add Reference window or, build it and brows for it when adding it as a reference. Then you need to...
    Posted to RandomChaos (Weblog) by Nemo Krad on 04-07-2008
  • 2D Particle Tutorial IV

    We have our classes so all I am going to do is now apply some pixel shader effects to both the particle system and the background image. I am going to describe how the pixel shader is applied to the particle emitter as the technique is the same for the background image. So, to our ParticleEmitter2D class...
    Posted to RandomChaos (Weblog) by Nemo Krad on 03-28-2008
  • Warheads3D - The Start

    This is a game I a currently writing called Warheads3D, it is in the early stages in this vid, but I think is shows my GSM off quite well as well as my UDP/Socket Server/Client samples. In this game the networking is in a separate thread to the GSM. Take a look at the vid here . The vid is in 2 parts...
    Posted to RandomChaos (Weblog) by Nemo Krad on 02-16-2008
  • RandomChaos GSM Library

    Well, here is the first "Alpha" of my GSM. I have not supplied an example project with this release but there is a word doc and a help file in the help folder to get you started. Basically you have a screen manager object that you add screens to, these screens have screen items that you add...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-29-2008
  • Game State/Menu Manager

    Inspired by the Example on the Creators Club I decided to write my own so it would do the stuff I needed it to. As always the one on the Creators is great and a nice starting point. This is written from scratch and instead of releasing the code I might just put it up as a binary for you to bolt into...
    Posted to RandomChaos (Weblog) by Nemo Krad on 01-16-2008
Page 1 of 1 (6 items)