Texture Atlas Content Pipeline
Thu, Aug 9 2007
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Texture Atlas Content Pipeline |
This sample code shows how to read in the output from Nvidia's texture atlas tools and process the files using the content pipeline. This code can be used to combine many textures into one texture sheet, this can be used to help optimize rendering.
13th September 2007: This version fixes a bug that duplicated textures, resulting in larger data files and the readability of the code has been much improved by some harsh refactoring.
17th January 2008: Updated to XNA 2.0