I thought an excellent time was had by all. A few technical problems, but we managed to do some play-testing and give some feedback for Plain Sight (which I hope was useful). I had a blast playing it, I think it shows a lot of promise. It also looked funky and has some great ideas. It was also really cool to meet and talk to the excellent guys behind Beatnik Games.
I can't comment too much on Sumo Squash, but its far far more violent than it looks :P Poor sumos! We had some really useful feedback though, so thanks to everyone for that.
I know myself and the others were gutted, as we didn't have enough time to play Insane Game (too busy waiting for all our assets to copy over the network!), we know how hard it is to get a group together to play these muti-player games.
We bought you a Guinness, but unfortunately someone drank on the way to the post office, sorry.