A project template for Xna Windows games that allows some basic content building in VS2008. Put it in your project template directory (Documents\Visual Studio 2008\Templates\ProjectTemplates\Visual C#) and it should then be available as a new template when creating a project.
Note: Xna doesn't yet support VS2008, to get the full experience you should
be using VC# Express, but because the content pipeline runs as a
MSBuild task and all the Visual Studio products use MSBuild to build
managed projects it is possible to have your content builds running in
any edition of Visual Studio. What you don't get is the IDE plugins
that the Xna team have developed that allow you to pick importers,
processors and add custom content pipeline assemblies.
In the project
template I hard coded a selection of build actions for the most common
asset types (sprite textures, models, fonts and effect files) but you
can't build anything else without editing the project file source. This
works fine for the quick tests and playing around that I wanted to do
in VS2008 but isn't anywhere near as good as using a Visual Studio
product that the Xna team support (like VC# Express).
To build content you should add the content to your project and then select the appropriate Build Action in the file's properties window (see the yellow highlight in the following picture).