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Files in this Folder

File Date Added Downloads  
This sample shows a basic implementation of fogging without using the fixed function fogging render states. By avoiding the fixed function render states the fogging will work with Shader Model 3.0 and...
07-18-2007 1,380 Download
File Size 251.8kB
This is an example content pipeline texture processor that will resize non power of 2 sized textures to the next nearest power of 2 size. For example if you give it a texture of size 70x70 then it will...
08-15-2007 770 Download
File Size 36.7kB
This sample code shows how to read in the output from Nvidia's texture atlas tools and process the files using the content pipeline. This code can be used to combine many textures into one texture...
08-09-2007 641 Download
File Size 135kB
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