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This is the forth download in the series and shows the application of pixel shaders to 2d textures.
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03-28-2008
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464
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File Size 650kB
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This sample shows how to implement a simple billboard particle system.
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04-01-2008
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645
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File Size 68kB
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Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. You will find 4 projects in the download, 2 for XNA 1.0 Refresh with one being for the...
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12-19-2007
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1,062
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File Size 3.8MB
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As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
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10-25-2007
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995
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File Size 4.2MB
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This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated...
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10-22-2007
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807
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Download
File Size 4.2MB
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This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
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11-07-2007
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766
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File Size 4MB
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This solution holds both 2D and 3D flame effects.
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05-19-2008
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498
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Download
File Size 1.9MB
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Well, here is the first "Alpha" of my GSM. I have not supplied an example project with this release but there is a word doc and a help file in the help folder to get you started.
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01-29-2008
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302
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File Size 686.9kB
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This zip file has the source for the ReMix08 Demo I did.
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09-29-2008
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235
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Download
File Size 16.4MB
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This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
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01-03-2008
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672
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Download
File Size 3.8MB
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