|
This is the third download in the series and demonstrates 2D particles with additive blending.
|
03-28-2008
|
396
|
Download
File Size 306.6kB
|
|
This is the forth download in the series and shows the application of pixel shaders to 2d textures.
|
03-28-2008
|
411
|
Download
File Size 650kB
|
|
This sample shows how to implement a simple billboard particle system.
|
04-01-2008
|
578
|
Download
File Size 68kB
|
|
Source code for the first tutorial in a series on particles in XNA
|
03-26-2008
|
468
|
Download
File Size 23.5kB
|
|
Example of PointSprite particles, I have had up to 10K of particles on my crummy laptop with the FPS in the 70's. All the physics are on the CPU so you could probably squeeze some more out of it if...
|
10-01-2007
|
1,101
|
Download
File Size 771.3kB
|
|
Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. You will find 4 projects in the download, 2 for XNA 1.0 Refresh with one being for the...
|
12-19-2007
|
986
|
Download
File Size 3.8MB
|
|
Yesterday I thought, "I have not seen any examples for A.I in XNA yet, wouldn't it be nice, using the examples in this book to come up with a FSM A.I for XNA" So that is what I have tried...
|
10-04-2007
|
937
|
Download
File Size 795kB
|
|
This is the solution zip for my post on basic lighting.
|
11-11-2008
|
92
|
Download
File Size 877.9kB
|
|
Here is an example of bounding box data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here...
|
10-31-2007
|
1,299
|
Download
File Size 1.7MB
|
|
As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
|
10-25-2007
|
928
|
Download
File Size 4.2MB
|