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Here is the source to the Randomchaos3DEngine. It is a warts and all project, there are lots of unfinished lose ends in here, it was intended to be a learning tool for me but I decided to put it up for...
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10-01-2007
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809
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File Size 86.5kB
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Here is the first example for the engine, you will require the engine source located here . This example shows how to add a model, skybox to the scene and has a basic camera implementation. This example...
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10-01-2007
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330
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File Size 1.7MB
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Moving on from example 1 but sticking with the Model and Scene class, this example shows how to apply picking objects from the scene and also how to apply a targeting reticle to a model using the Get2DCoors...
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10-01-2007
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419
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File Size 1MB
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Still showing the use of the model class, in this example we have an animated mesh (X format). Again this is another simple example using the RandomchaosContentPipelineManager to load the mesh's animation...
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10-01-2007
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556
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File Size 787.6kB
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So onto terrain, this example uses a height map 128X128 and is configured to use Riemers original terrain shader (modified for the engine). Also included in this example are my terrain shaders along with...
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10-01-2007
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884
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File Size 4.1MB
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Simply an example using NVIDIA's Ocean shader and the RCWater class. Blog post is here .
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10-01-2007
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671
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File Size 1.3MB
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This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Blog post is here .
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10-01-2007
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403
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File Size 3.5MB
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