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This is the forth download in the series and shows the application of pixel shaders to 2d textures.
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03-28-2008
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331
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File Size 650kB
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This sample shows how to implement a simple billboard particle system.
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04-01-2008
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458
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File Size 68kB
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Source code for the first tutorial in a series on particles in XNA
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03-26-2008
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374
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Download
File Size 23.5kB
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As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
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10-25-2007
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808
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Download
File Size 4.2MB
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This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated...
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10-22-2007
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660
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Download
File Size 4.2MB
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This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
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11-07-2007
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630
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Download
File Size 4MB
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This solution holds both 2D and 3D flame effects.
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05-19-2008
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317
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File Size 1.9MB
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The solution and project for my fixed NVIDIA Ocean shader implementation.
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05-05-2008
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541
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File Size 1013.8kB
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This is the source to my GSM. To use in an existing solution, either add to the existing solution and when adding resource select from project tab, or open in it's own solution, build then browse for...
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04-07-2008
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508
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Download
File Size 5.9MB
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This zip file has the source for the ReMix08 Demo I did.
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09-29-2008
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71
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Download
File Size 16.4MB
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