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RandomChaos: Browse by Tags

All Tags » HLSL » XNA 2.0
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Files in this Folder

File Date Added Downloads  
This is the forth download in the series and shows the application of pixel shaders to 2d textures.
03-28-2008 411 Download
File Size 650kB
This sample shows how to implement a simple billboard particle system.
04-01-2008 578 Download
File Size 68kB
Source code for the first tutorial in a series on particles in XNA
03-26-2008 468 Download
File Size 23.5kB
This solution holds both 2D and 3D flame effects.
05-19-2008 428 Download
File Size 1.9MB
The solution and project for my fixed NVIDIA Ocean shader implementation.
05-05-2008 688 Download
File Size 1013.8kB
This is the source to my GSM. To use in an existing solution, either add to the existing solution and when adding resource select from project tab, or open in it's own solution, build then browse for...
04-07-2008 576 Download
File Size 5.9MB
This zip file has the source for the ReMix08 Demo I did.
09-29-2008 172 Download
File Size 16.4MB
This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
01-03-2008 626 Download
File Size 3.8MB
This is the download of my basic volumetric cloud system. Please remember if you are using this system for comercial purposes to create your own sprite sheet as the sprite sheet supplied here is licenced...
10-02-2008 504 Download
File Size 692kB
Page 1 of 1 (9 items)