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RandomChaos: Browse by Tags

All Tags » Generic XNA » PC » XNA Refresh 1.0
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Files in this Folder

File Date Added Downloads  
Example of PointSprite particles, I have had up to 10K of particles on my crummy laptop with the FPS in the 70's. All the physics are on the CPU so you could probably squeeze some more out of it if...
10-01-2007 1,184 Download
File Size 771.3kB
Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. You will find 4 projects in the download, 2 for XNA 1.0 Refresh with one being for the...
12-19-2007 1,058 Download
File Size 3.8MB
Yesterday I thought, "I have not seen any examples for A.I in XNA yet, wouldn't it be nice, using the examples in this book to come up with a FSM A.I for XNA" So that is what I have tried...
10-04-2007 1,010 Download
File Size 795kB
Here is an example of bounding box data generated by a custom content pipeline model processor and used to detect collision with other models. This example uses both X and FBX mesh files. Post is here...
10-31-2007 1,463 Download
File Size 1.7MB
As you can guess this is the same as the Bumped Terrain and Water download but with fog added..
10-25-2007 992 Download
File Size 4.2MB
This example project has a terrain class that can render bump/normal mapped terrain. It has been taken from the Randomchaos 3D Engine and has had a few changed mate to it. There is also a new and updated...
10-22-2007 806 Download
File Size 4.2MB
This is the current progress of my Dynamic Sky Sphere shader. Thers is still much to do, but as I am going to be very busy over the next few months I thought I would post it now. Post is here .
11-07-2007 766 Download
File Size 4MB
I have moved this shader and it's associated class over to a generic XNA class. This should make it easier to bolt into your own projects. Blog post is here .
10-02-2007 1,223 Download
File Size 1014kB
Here is an example of a object orientated amd axis aligned bounding box(s) with data generated by a custom content pipeline model processor and used to detect collision with other models. This example...
11-01-2007 675 Download
File Size 1.7MB
This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
01-03-2008 671 Download
File Size 3.8MB
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