|
This solution holds both 2D and 3D flame effects.
|
05-19-2008
|
497
|
Download
File Size 1.9MB
|
|
The solution and project for my fixed NVIDIA Ocean shader implementation.
|
05-05-2008
|
760
|
Download
File Size 1013.8kB
|
|
This is the source to my GSM. To use in an existing solution, either add to the existing solution and when adding resource select from project tab, or open in it's own solution, build then browse for...
|
04-07-2008
|
644
|
Download
File Size 5.9MB
|
|
This zip file has the source for the ReMix08 Demo I did.
|
09-29-2008
|
234
|
Download
File Size 16.4MB
|
|
This sample project shows rolling fog created in the shaders using a similar Perlin noise method in the SkySphere sample. This solution has both XNA 1.0 Refresh and XNA 2.0 projects in it
|
01-03-2008
|
671
|
Download
File Size 3.8MB
|
|
This is the download of my basic volumetric cloud system. Please remember if you are using this system for comercial purposes to create your own sprite sheet as the sprite sheet supplied here is licenced...
|
10-02-2008
|
636
|
Download
File Size 692kB
|