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<?xml-stylesheet type="text/xsl" href="http://xna-uk.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>RandomChaos</title><link>http://xna-uk.net/files/folders/randomchaos/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>Generic XNA Threadig for Windows &amp; XBox 360</title><link>http://xna-uk.net/files/folders/randomchaos/entry2128.aspx</link><pubDate>Fri, 15 Aug 2008 23:26:15 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:2128</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Re written threading sample, works on both the XBox 360 and the PC.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/GenericXNAThreadingII.zip" length="22015" type="application/x-zip-compressed" /></item><item><title>XNA Threading for Windows Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1980.aspx</link><pubDate>Mon, 02 Jun 2008 21:44:34 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1980</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1979/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1979/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This zip has the solution to my post on Threading in XNA.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/GenericXNAThreading.zip" length="21777" type="application/x-zip-compressed" /></item><item><title>XNA Media Player for Windows</title><link>http://xna-uk.net/files/folders/randomchaos/entry1973.aspx</link><pubDate>Thu, 29 May 2008 18:57:02 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1973</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>4</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1961/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1961/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In this solution you will find classes that will play DirectShow compatible media files in your XNA applications on a 3D surface. As I say in my blog, the clever bit is not mine, I have just got it rendering on a 3D object, not a hard thing to do, but thought it worth blogging about.&lt;/p&gt;
&lt;p&gt;You have to supply your own clips or the zip would have been huge!!&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/WindowsMediaPlayer.zip" length="163092" type="application/x-zip-compressed" /></item><item><title>Generic XNA - Fire 2D &amp; 3D Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1923.aspx</link><pubDate>Mon, 19 May 2008 21:16:24 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1923</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1921/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1921/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This solution holds both 2D and 3D flame effects.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/FireII.zip" length="1978915" type="application/x-zip-compressed" /></item><item><title>Generic XNA - 3D Fire Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1892.aspx</link><pubDate>Fri, 09 May 2008 20:25:33 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1892</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1890/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1890/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is the solution zip to my 3D fire. The shader is based on the NVIDIA flame shader and is modified to work with a version of my Billboard particle samples.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Fire.zip" length="964988" type="application/x-zip-compressed" /></item><item><title>Generic XNA - Ocean II Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1873.aspx</link><pubDate>Mon, 05 May 2008 20:11:52 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1873</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1872/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1872/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The solution and project for my fixed NVIDIA Ocean shader implementation.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/OceanII.zip" length="1038146" type="application/x-zip-compressed" /></item><item><title>Generic XNA Water Shader Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1857.aspx</link><pubDate>Tue, 29 Apr 2008 20:40:58 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1857</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>8</slash:comments><description>&lt;p&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1850/original.aspx" width="300" border="0" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is a shader I found by &lt;font size="2"&gt;Anirudh S Shastry &lt;/font&gt;and I think the performace is better than the NVIDIA version I have posted yet still has all the functionality the NVIDIA shader has.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/GenericXNAExampleWaterI.zip" length="1041252" type="application/x-zip-compressed" /></item><item><title>Generic XNA - Events</title><link>http://xna-uk.net/files/folders/randomchaos/entry1852.aspx</link><pubDate>Tue, 29 Apr 2008 11:47:09 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1852</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This solution shows how you can create your own events for use in XNA.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/GenericXNAEvents.zip" length="20061" type="application/x-zip-compressed" /></item><item><title>RandomChaos GSM Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1817.aspx</link><pubDate>Mon, 07 Apr 2008 21:30:15 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1817</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1815/original.aspx"&gt;&lt;img height="200" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1815/original.aspx" width="300" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is the source to my GSM. &lt;/p&gt;
&lt;p&gt;To use in an existing solution, either add to the existing solution and when adding resource select from project tab, or open in it&amp;#39;s own solution, build then browse for the binary when adding as the reference.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;It also comes with an example game project that is using it so you can see how to implement the GSM.&lt;/p&gt;
&lt;p&gt;Any issues or queries let me know and I will do what I can to help.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/RandomChaos.GameStateMenuSystemSource.zip" length="6237909" type="application/x-zip-compressed" /></item><item><title>3D Billboard Particles Tutorial VI - Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1795.aspx</link><pubDate>Tue, 01 Apr 2008 19:04:40 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1795</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This sample shows how to implement a simple billboard particle system.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/BillboardParticleTutorialVI.zip" length="69622" type="application/x-zip-compressed" /></item><item><title>2D Particle Tutorial V - Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1782.aspx</link><pubDate>Fri, 28 Mar 2008 22:25:26 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1782</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Source project for the fifth part of this tutorial. This shows the particle emitter bound to game agents.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/ParticleTutorial2DV.zip" length="427841" type="application/x-zip-compressed" /></item><item><title>2D Particle Tutorial IV - Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1778.aspx</link><pubDate>Fri, 28 Mar 2008 16:49:37 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1778</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is the&amp;nbsp;forth download in the series and shows the application of pixel shaders to 2d textures.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/ParticleTutorial2DIV.zip" length="665615" type="application/x-zip-compressed" /></item><item><title>2D Particle Tutorial III - Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1773.aspx</link><pubDate>Fri, 28 Mar 2008 13:01:36 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1773</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1772/original.aspx"&gt;&lt;img height="150" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1772/original.aspx" width="200" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is the third download in the series and demonstrates 2D particles with additive blending.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/ParticleTutorial2DIII.zip" length="313930" type="application/x-zip-compressed" /></item><item><title>3D PointSprite Tutorial II Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1763.aspx</link><pubDate>Wed, 26 Mar 2008 21:09:24 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1763</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1752/original.aspx"&gt;&lt;img height="150" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1752/original.aspx" width="150" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Source for the second particle tutorial.&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/PointSprite3DParticleTutorialII.zip" length="375825" type="application/x-zip-compressed" /></item><item><title>3D PointSprite Particle Tutorial I Source</title><link>http://xna-uk.net/files/folders/randomchaos/entry1757.aspx</link><pubDate>Wed, 26 Mar 2008 19:42:41 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1757</guid><dc:creator>Nemo Krad</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a class="" href="http://xna-uk.net/photos/screen_shots/images/1752/original.aspx"&gt;&lt;img height="150" alt="" hspace="150" src="http://xna-uk.net/photos/screen_shots/images/1752/original.aspx" width="150" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Source code for the first tutorial in a series on particles in XNA&lt;/p&gt;</description><enclosure url="http://xna-uk.net/files/storage/manual/rANDOMcHAOS/Tutorials/PointSprite3DParticleTutorialI.zip" length="24029" type="application/x-zip-compressed" /></item></channel></rss>