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<?xml-stylesheet type="text/xsl" href="http://xna-uk.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNAGoodies - All Comments</title><link>http://xna-uk.net/blogs/xnagoodies/default.aspx</link><description>Articles and thoughts on working with the Microsoft XNA Framework.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>Shader Fog </title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/07/18/fogging-sample.aspx#1171</link><pubDate>Mon, 15 Oct 2007 19:49:41 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1171</guid><dc:creator>RandomChaos</dc:creator><description>&lt;p&gt;Have found out how to do fog in the shader so this means that you can now have fog in your XBox 360 games&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1171" width="1" height="1"&gt;</description></item><item><title>More Fog Sample</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/07/18/fogging-sample.aspx#1021</link><pubDate>Tue, 28 Aug 2007 11:41:07 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1021</guid><dc:creator>XNAGoodies</dc:creator><description>&lt;p&gt;Charles at RandomChaos took the fog sample we released previously and made it pretty, he also has some&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1021" width="1" height="1"&gt;</description></item><item><title>re: Procedural Worlds</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/08/26/procedural-worlds.aspx#1018</link><pubDate>Tue, 28 Aug 2007 11:23:07 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1018</guid><dc:creator>F4T C4T</dc:creator><description>&lt;p&gt;Interesting stuff! I look forward to seeing your pet project :) &lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1018" width="1" height="1"&gt;</description></item><item><title>Robin posts Procedural Worlds Part 1.</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/08/26/procedural-worlds.aspx#1013</link><pubDate>Sun, 26 Aug 2007 19:36:53 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1013</guid><dc:creator>News</dc:creator><description>&lt;p&gt;Just in case you hadn&amp;amp;#39;t noticed (use the feeds , Luke!), Robin posted the first part of an article&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1013" width="1" height="1"&gt;</description></item><item><title>re: Procedural Worlds</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/08/26/procedural-worlds.aspx#1011</link><pubDate>Sun, 26 Aug 2007 19:32:16 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1011</guid><dc:creator>leaf</dc:creator><description>&lt;p&gt;Sentinal was great at the time. Don't forget &amp;lt;a href=&amp;quot;&lt;a rel="nofollow" target="_new" href="http://www.frontier.co.uk/games/elite/&amp;quot;&amp;gt;Elite&amp;lt;/a&amp;gt;"&gt;www.frontier.co.uk/.../a&amp;gt;&lt;/a&gt;, that created a whole universe from random numbers - the universe was consistent because the seeds for the random number generators were the same.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1011" width="1" height="1"&gt;</description></item><item><title>re: Fogging Sample</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/07/18/fogging-sample.aspx#959</link><pubDate>Thu, 19 Jul 2007 11:44:51 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:959</guid><dc:creator>leaf</dc:creator><description>&lt;p&gt;I had to update the sample as there was an error in calculating the camera position. Download it again.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=959" width="1" height="1"&gt;</description></item><item><title>re: Fogging Sample</title><link>http://xna-uk.net/blogs/xnagoodies/archive/2007/07/18/fogging-sample.aspx#957</link><pubDate>Thu, 19 Jul 2007 08:02:05 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:957</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Thanks, I will update my blog with Jon's code and drop a link to this example.&lt;/p&gt;
&lt;p&gt;Thanks again :)&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=957" width="1" height="1"&gt;</description></item></channel></rss>