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More Fog Sample
Bit Twiddling, Texture Duplicating and the Activator
Fogging Sample
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Shawn Hargreaves
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activator
bithacks
fog
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More Fog Sample
Charles at RandomChaos took the fog sample we released previously and made it pretty, he also has some comments on how it does what it does. Read his post here .
Published
Tue, Aug 28 2007 12:36 PM
by
leaf
Filed under:
samples
,
fog
Bit Twiddling, Texture Duplicating and the Activator
I posted a sample texture processor that shows how to resize a texture in the content pipeline. Creating this highlighted a small issue with BitmapContent objects that I wanted to mention. To create a resized copy of a BitmapContent is pretty easy, you...
Published
Wed, Aug 15 2007 4:52 PM
by
leaf
Filed under:
pipeline
,
samples
,
generics
,
bithacks
,
activator
Fogging Sample
After some prompting from Charles Humphrey on his blog and in the XNA forums , I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.
Published
Wed, Jul 18 2007 11:22 PM
by
leaf
Filed under:
samples
,
shaders
,
fog
biz:andrewbelon.com