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Fogging Sample

 

After some prompting from Charles Humphrey on his blog and in the XNA forums, I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.

Published Jul 18 2007, 11:22 PM by leaf
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Comments

 

Nemo Krad said:

Thanks, I will update my blog with Jon's code and drop a link to this example.

Thanks again :)

July 19, 2007 9:02 AM
 

leaf said:

I had to update the sample as there was an error in calculating the camera position. Download it again.

July 19, 2007 12:44 PM
 

XNAGoodies said:

Charles at RandomChaos took the fog sample we released previously and made it pretty, he also has some

August 28, 2007 12:41 PM
 

RandomChaos said:

Have found out how to do fog in the shader so this means that you can now have fog in your XBox 360 games

October 15, 2007 8:49 PM

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