XNA UK User Group
A helping hand for bedroom coders throughout the land.

July 2007 - XNAGoodies

  • Fogging Sample

    After some prompting from Charles Humphrey on his blog and in the XNA forums , I knocked up a quick sample that shows how to do fogging in shaders without using the fixed function render states. You can download the Fogging Sample here.
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  • Opaque Data from Max

    Eli has a post telling us how to export opaque data (often called custom attributes) from Max and Maya. Unfortunately those instructions seem to disagree with this post from one of the Autodesk FBX developers , which say that there is very limited support...
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